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Game design / by Greg Austic.

Austic, Greg. (Author).

Summary:

"From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.

Record details

  • ISBN: 1624311423
  • ISBN: 9781624312748
  • ISBN: 1624312748
  • ISBN: 9781624311420
  • Physical Description: 32 pages : color illustrations ; 25 cm.
  • Publisher: Ann Arbor, Michigan : Cherry Lake Publishing, 2014.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
What are games? -- The world is full of games -- The mind of a designer -- Make a game, level 1 -- Make a game, level 2.
Target Audience Note:
820L Lexile
Study Program Information Note:
Accelerated Reader AR MG 5.1 0.5 161127.
Subject: Games > Design > Vocational guidance > Juvenile literature.
Video games > Design > Vocational guidance > Juvenile literature.

Available copies

  • 7 of 7 copies available at NC Cardinal. (Show)
  • 3 of 3 copies available at Rockingham County Public Library.

Holds

  • 0 current holds with 7 total copies.
Sort by distance from:
Show All Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Madison-Mayodan Public Library J794.8 A (Text) 31554009809780 Juvenile Nonfiction Available -
Reidsville Library J794.8 A (Text) 31554009809798 Juvenile Nonfiction Available -
Stoneville Library J794.8 A (Text) 31554009809806 Juvenile Nonfiction Available -

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020 . ‡a9781624311420
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05000. ‡aGV1469.3 ‡b.A92 2014
08200. ‡a794.8 ‡223
1001 . ‡aAustic, Greg. ‡0(CARDINAL)403414
24510. ‡aGame design / ‡cby Greg Austic.
264 1. ‡aAnn Arbor, Michigan : ‡bCherry Lake Publishing, ‡c2014.
300 . ‡a32 pages : ‡bcolor illustrations ; ‡c25 cm.
336 . ‡atext ‡2rdacontent
337 . ‡aunmediated ‡2rdamedia
338 . ‡avolume ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡a21st century skills innovation library. Makers as innovators.
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aWhat are games? -- The world is full of games -- The mind of a designer -- Make a game, level 1 -- Make a game, level 2.
520 . ‡a"From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.
5218 . ‡a820L ‡bLexile
5260 . ‡aAccelerated Reader AR ‡bMG ‡c5.1 ‡d0.5 ‡z161127.
650 0. ‡aGames ‡xDesign ‡xVocational guidance ‡vJuvenile literature.
650 0. ‡aVideo games ‡xDesign ‡xVocational guidance ‡vJuvenile literature.
830 0. ‡a21st century skills innovation library. ‡pMakers as innovators. ‡0(CARDINAL)610446
902 . ‡aMARCIVE 201809
902 . ‡aMARCIVE 201909
902 . ‡aMARCIVE 201912
902 . ‡aMARCIVE 202109
902 . ‡aMARCIVE 202112
902 . ‡aMARCIVE 202203
902 . ‡aMARCIVE 202303
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